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Thursday, October 13, 2011
Nuova Scheda Madre PSP SLIM: TA-088
Ha appena fatto la sua comparsa sull' arcipelago giapponese una nuova scheda madre chiamata "TA-088".
Ecco un piccolo riepilogo di tutte le schede madri in circolazione :
Ecco un piccolo riepilogo di tutte le schede madri in circolazione :
- TA-079 : PSP Fat v1.0
- TA-079 v2 : PSP Fat v1.1
- TA-079 v3: PSP Fat v1.2
- TA-081 : PSP Fat v2.0
- TA-082 : PSP Fat v3.0
- TA-086 : PSP Fat v4.0
- TA-085 : PSP Slim v1.0
- TA-085 : PSP Slim v1.1
- TA-088 : PSP Slim v2.0
Labels:
Schede madri
Un pò di storia
La PlayStation Portable, abbreviata solitamente in PSP, è la prima console portatile Sony.E' stata presentata ad una conferenza stampa del 2004.Ha visto la luce in Giappone il 12 dicembre 2004, In USA il 24 Maggio 2005, in Europa e Oceania l'11 settembre dello stesso anno.
Slim&Lite
Nel Settembre 2007 Sony ha rilasciato la revisione PSP Slim&Lite .Scopo di questa revisione, oltre a tagliare i costi di produzione,è stato quello di fornire più memoria RAM al sistema,Passando da 32MB a 64. Ulteriori modifiche sono nello chassis,più leggero di 109 grammi e più sottile di circa 5 millimetri. Il sistema ha una durata complessiva maggiore,mentre la batteria inclusa ha una capacità ridotta a 1200 mAh (rispetto ai 1800 della versione classica). Gli schermi LCD sono leggermente più luminosi e, secondo il produttore non più affetti da fenomeno di ghosting o Light / Dead pixels La ricarica attraverso USB +5v e uscita Audio/video completano la revisione.
Critiche non sono comunque mancate in quanto la revisione di fatto cambia parte delle caratteristiche più intime della console, quali la RAM e la memoria FLASH. Queste modifiche per esempio, discriminano i nuovi aggiornamenti di Firmware in base alla versione.
La PSP Slim & Lite è stata criticata anche per il meccanismo di bloccaggio del portello UMD e del vano batteria.
Per distinguere nelle discussioni nei forums la PSP slim & lite (2000k) dalla versione del 2005 (1000k), anche di fronte a un effettiva differenza di peso,viene comunemente usato il nomignolo "FAT" per sottolineare le differenze di volume,massa e figurativamente anche di prestazioni.
Boundle distribuiti
Standard Pack: la prima confezione distribuita.
Inclusi: Adattatore AC, Batteria 1800mAh, Console PSP.
Value Pack: rimasto in commercio per quasi un anno e mezzo,sebbene il valore complessivo all'inizio superasse quello dei singoli componenti comprati smisti,in seguito,anche per la ridotta capacità della memory stick fu sostituito dal Giga pack(dalla revisione 2.00 i video Mp4,la customizzazione della XMB e la navigazione web richiedevano molta più memoria.)
Giga Pack: il Giga Pack, come suggerisce il nome, è un bundle che incorpora una Memory Stick PRO DUO da 1 GB.
Slim&Lite
Nel Settembre 2007 Sony ha rilasciato la revisione PSP Slim&Lite .Scopo di questa revisione, oltre a tagliare i costi di produzione,è stato quello di fornire più memoria RAM al sistema,Passando da 32MB a 64. Ulteriori modifiche sono nello chassis,più leggero di 109 grammi e più sottile di circa 5 millimetri. Il sistema ha una durata complessiva maggiore,mentre la batteria inclusa ha una capacità ridotta a 1200 mAh (rispetto ai 1800 della versione classica). Gli schermi LCD sono leggermente più luminosi e, secondo il produttore non più affetti da fenomeno di ghosting o Light / Dead pixels La ricarica attraverso USB +5v e uscita Audio/video completano la revisione.
Critiche non sono comunque mancate in quanto la revisione di fatto cambia parte delle caratteristiche più intime della console, quali la RAM e la memoria FLASH. Queste modifiche per esempio, discriminano i nuovi aggiornamenti di Firmware in base alla versione.
La PSP Slim & Lite è stata criticata anche per il meccanismo di bloccaggio del portello UMD e del vano batteria.
Per distinguere nelle discussioni nei forums la PSP slim & lite (2000k) dalla versione del 2005 (1000k), anche di fronte a un effettiva differenza di peso,viene comunemente usato il nomignolo "FAT" per sottolineare le differenze di volume,massa e figurativamente anche di prestazioni.
Boundle distribuiti
Standard Pack: la prima confezione distribuita.
Inclusi: Adattatore AC, Batteria 1800mAh, Console PSP.
Value Pack: rimasto in commercio per quasi un anno e mezzo,sebbene il valore complessivo all'inizio superasse quello dei singoli componenti comprati smisti,in seguito,anche per la ridotta capacità della memory stick fu sostituito dal Giga pack(dalla revisione 2.00 i video Mp4,la customizzazione della XMB e la navigazione web richiedevano molta più memoria.)
Giga Pack: il Giga Pack, come suggerisce il nome, è un bundle che incorpora una Memory Stick PRO DUO da 1 GB.
Labels:
Altro
Custom Firmware
Il custom firmware è un tipo di firmware, contenente una o più parti manipolate a partire da un firmware originale.La sua customizzazione avviene a livello codice, e permette l'utilizzo o l'integrazione di funzioni non possedute dal firmware originale.
COME SI INSTALLA
Ecco materiale di cui avremo bisogno per effettuare l' intallazione di un Custom Firmware m33 (ossia del noto hacker spagnolo Dark_Alex):
Firmware originale Sony scaricabile dal sito ufficiale Sony (ovviamente deve essere la stessa versione del custom firmware).
Procedimento:
Una volta scaricato l'archivio, scompattatelo in una cartella a piacere (per comodità io la chiamerò TEMP).
Ora collegate la vostra console via USB al PC, e copiate le cartelle e kxploitpatcher% che si trovano in TEMP\3.52M33\1.50only ed incollatele in ms0:/PSP/GAME/.
Usciamo dalla modalità USB, ed avviamo l' homebrew; così facendo accederemo alla modalità Special/Open Edition.Colleghiamo nuovamente la console via USB:
Adesso, copiamo la cartella M33CREATOR nel percorso ms0:/PSP/GAME, e salviamo al suo interno i firmware 1.50 e 3.52 rinominati rispettivamente 150.PBP e 352.PBP.
Scolleghiamo nuovamente il cavo USB, e da XMB avviamo l' homebrew 3.52 M33 CREATOR ( tale homebrew creerà in automatico un nuovo programma chiamato 3.52 M33UPDATE).
Dopo poco tempo ci troveremo nuovamente sulla XMB, e a questo punto non dovremo fare altro che avviare 3.52 M33UPDATE, ed attendere che la procedura venga conclusa, quindi premiamo "X" per riavviare PSP.
COME SI INSTALLA
Lo stuff non si assume alcuna responsabilità in caso di malfunzionamenti della vostra console.
Per una maggiore sicurezza è raccomandabile collegare PSP alla presa di corrente, ed avere almeno la batteria carica al 75%.
- PSP montante firmware 1.50 o custom firmware.
- Memory Stick.
- Cavo USB per collegare la console al PC.
Firmware originale Sony scaricabile dal sito ufficiale Sony (ovviamente deve essere la stessa versione del custom firmware).
Procedimento:
Una volta scaricato l'archivio, scompattatelo in una cartella a piacere (per comodità io la chiamerò TEMP).
Ora collegate la vostra console via USB al PC, e copiate le cartelle e kxploitpatcher% che si trovano in TEMP\3.52M33\1.50only ed incollatele in ms0:/PSP/GAME/.
Usciamo dalla modalità USB, ed avviamo l' homebrew; così facendo accederemo alla modalità Special/Open Edition.Colleghiamo nuovamente la console via USB:
Adesso, copiamo la cartella M33CREATOR nel percorso ms0:/PSP/GAME, e salviamo al suo interno i firmware 1.50 e 3.52 rinominati rispettivamente 150.PBP e 352.PBP.
Scolleghiamo nuovamente il cavo USB, e da XMB avviamo l' homebrew 3.52 M33 CREATOR ( tale homebrew creerà in automatico un nuovo programma chiamato 3.52 M33UPDATE).
Dopo poco tempo ci troveremo nuovamente sulla XMB, e a questo punto non dovremo fare altro che avviare 3.52 M33UPDATE, ed attendere che la procedura venga conclusa, quindi premiamo "X" per riavviare PSP.
Labels:
Custom firmware,
Tutorial
Nuovi volti per le nostre PSP
Il gioiellino di casa SONY è stato fino ad oggi pubblicato in vari coloured edition.
La PSP standard gode di una cover nero-lucida molto attraente e appena uscita sul mercato era presente solo questa versione..
Nei mesi a venire essa è stata vestita di più colori..In ordine temporale hanno visto la luce le PSP grigio-metallizate e bianche.
Le altre coloured edition sono nate grazie all'uscita di pacchetti dove si poteva trovare compreso nel prezzo il gioco ad esempio dei Simpson, che ci ha fatto assaggiare PSP del classico colore degli abitanti di Springfield, o ancora di Spiderman e in questo caso non poteva mancare la RED edition.
E' uscita anche una versione in collaborazione con la celebre star americana Pink, e qui non c'è neanche bisogno di spiegare la sua nuova veste..
il nome parla da solo.
Infine in giappone sono state lanciate lo scorso dicembre le psp blue e gold. molto originali nel loro genere.
Labels:
Altro
Elenco Firmware PSP (in costante aggiornamento)
I firmware ufficiali rilasciati fino ad oggi dalla Sony sono i seguenti:
- Firmware 1.00 - 12 Dicembre 2004
- Firmware 1.50 - 24 Marzo 2005
- Firmware 1.51 - 19 maggio 2005
- Firmware 1.52 - 8 giugno 2005
- Firmware 2.00 - Giappone: 26 luglio 2005
- Firmware 2.01 - Giappone: 3 ottobre 2005
- Firmware 2.50 - 13 ottobre 2005
- Firmware 2.60 - 29 novembre 2005
- Firmware 2.70 - 27 aprile 2006
- Firmware 2.71 - 6 Giugno 2006
- Firmware 2.80 - 27 Luglio 2006
- Firmware 2.81 - 7 Settembre 2006
- Firmware 2.82 - 26 Ottobre 2006
- Firmware 3.00 - 21 Novembre 2006
- Firmware 3.01 - 22 Novembre 2006
- Firmware 3.02 - 6 Dicembre 2006
- Firmware 3.03 - 20 Dicembre 2006
- Firmware 3.10 - 30 Gennaio 2007
- Firmware 3.11 - 8 Febbraio 2007
- Firmware 3.30 - 28 Marzo 2007
- Firmware 3.40 - 19 Aprile 2007
- Firmware 3.50 - 31 Maggio 2007
- Firmware 3.51 - 29 Giugno 2007
- Firmware 3.52 - 24 Luglio 2007
- Firmware 3.70 - 11 settembre 2007
- Firmware 3.71 - 12 settembre 2007
- Firmware 3.72 - 30 ottobre 2007
- Firmware 3.73 - 29 novembre 2007
- Firmware 3.80 - 18 dicembre 2007
- Firmware 3.90 - 30 gennaio 2008
- Firmware 3.93 - 18 marzo 2008
- Firmware 3.95 - 8 aprile 2008
- Firmware 3.96 - 4 giugno 2009
- Firmware 4.00 - 18 giugno 2008
- Firmware 4.01 - 24 giugno 2008
- Firmware 4.05 - 14 luglio 2008
- Firmware 4.20 - 14 ottobre 2008 (solo PSP3000)
- Firmware 4.21 - 14 ottobre 2008 (risolto un bug del 4.20)
- Firmware 5.00 - 15 ottobre 2008
- Firmware 5.01 - 22 ottobre 2008
- Firmware 5.02 - 20 novembre 2008
- Firmware 5.03 - 20 gennaio 2009
- Firmware 5.05 - 19 febbraio 2009
- Firmware 5.50 - 21 aprile 2009
- Firmware 5.51 - 11 giugno 2009
- Firmware 5.55 - 6 luglio 2009
- Firmware 6.00 - 10 settembre 2009
- Firmware 6.10 - 30 settembre 2009
Labels:
Firmware ufficiali
Friday, January 7, 2011
Mega Man 2 (1989)
Mega Man 2 |
Quickman's level was the death of me many a time |
Game Commentary: I was immediately surprised when the story was told to me in the opening scene. I'm not sure if this is one of the first games to do so, but it was nice not having to search for a manual to understand what I was shooting at. Basically, Dr. Wily is at it again and created eight robots to try and defeat you. Mega Man's job is to clear the eight levels, each having characteristics similar to the cyborg boss at the end. Mega Man then gains a power of the robot he defeats. They were really fun to mess around with, and I liked how some powers were weaknesses to other bosses. You also get upgrades from Dr. Light, but I actually didn't understand what they did until one of my roommates (who has played Mega Man before) let me know they were moving platforms.
The platforming in this game was very well done. It wasn't anything too hard and when the shooting and powers were mixed in, I found myself having a blast. I noticed pretty quickly that there is no real consequence for dying. For some reason, I chose Quickman's stage first and thought the rest of the game would be that difficult. As I was accumulating the powers, I actually felt that Mega Man was growing stronger. By the time I finished the last stage, it seemed like it was almost too easy.
I have to admit though that I could not actually finish the game. I got to the path to Dr. Wily, but there was one screen where the platforming part just destroyed me. I literally sat there trying to beat it for over an hour and could not pass it. I opted to start typing rather than break anything in frustration.
What I Loved: I really, really enjoyed this game. It was a very nice combination of platforming and run-and-gunning. Each of the levels and boss fights were really unique, which kept it interesting and fought off the repetitive feeling. I also personally love the feeling of starting off relatively weak and feeling my character get stronger as the game progresses.
What I Hated: I hated those egg dropping birds. I just want to climb huge ladder and I get assaulted by hundreds of little birds. Oh yeah, and Quickman's stage. That was ridiculous. I also didn't like how I couldn't complete the game. I know that isn't the games fault, but you can count on me revisiting this game to finish it eventually.
My General Impression: This game was very entertaining. The gameplay was really fun, the platforming was nice, the action was nice, the boss battles were nice... But that is just it. To me, this game was really fun, but it wasn't spectacular. Don't take that as me disliking it at all. Overall, I really liked Mega Man 2. It isn't the absolute best game I had played so far, but it is definitely up there.
Labels:
Games Older than me,
Mega Man 2,
NES,
old games
Ninja Gaiden (1988)
Ninja Gaiden |
The last couple days have been prettycrazy and the next week looks to be getting crazier. I'm officiallymoving into my dorm room and starting freshman year at UC San Diegotomorrow! Among the crazines, I found time to play NinjaGaiden,a personal request from a friend (and a whole lot of you viewers). Ihave heard of this game and seen people play the newer versions onthe Playstation consoles, but I have never actually played a gamefrom the franchise. From what I saw and what people have been tellingme, I was getting ready for a game that could rival Battletoadsin difficulty.
GameCommentary:As the I started playing the game, I noticed a lot of similarities toCastlevania,except the platforming was much smoother and I found myself enjoyingit much more. I found that I was expecting something much moredifficult than what I was playing, but I think the developers made iteasier on purpose so that the player could experience the(surprisingly entertaining) storyline. This is the reason I thinkthat modern games use to justify being so much easier than these NESgames. The “current gen” games focus so much on storyline that itwould be awful for business if most of their players couldn'texperience it because it was too difficult for them.
A Ninja Star Boomerang - One of the many secondary weapons |
Nowthat doesn't mean this game isn't difficult. Anyone that has playedthis will tell you that 6-2 is completely ridiculous. Similar toCastlevania,the first Act was relatively easy only to get exponentially harder each Act. Around the 3rdAct, the game introduces these swooping birds that simply destroyedme (if you've played this game, you know exactly what I'm talkingabout).
There were several times during the game where the plot threw me for a loop, especially during the last couple minutes of the game. There were so many twists in the plot that I felt like I was watching the end of a movie. Overall, an awesome ending to a really enjoyable game.
Apparently Ninjas can throw fireballs out of their hand |
WhatI Loved: Thefighting in this game was awesome. I loved running around slicing upbaddies. The platforming was very fun and challenging (I would often find myself tense up when finishing some crazy sequences). The types of enemies varied enough that you had to start incorporating whatever secondary weapon you have to make it past some parts. The bosses were awesome and all made me think of some very unique and inventive ways to kill them.
WhatI Hated: Thoseswooping birds *shudder*. They are worse than the Medusas andHunchbacks combined. Also it would get frustrating sometimes when youwould unintentionally grab the sides of walls.
The man with the sword is the least of your problems |
MyGeneral Impression: Iloved this game. It is my favorite NES game I have played so far. Theaction was awesome, the story was engaging and has a couple twists at the end, the platforming was challenging yet fun, and thedialog was so cheesy I found myself laughing out loud several times. There secondary weapons were really fun to mess around with (the fire was the best in my opinion) and worked really well with the sword. Overall, Ninja Gaiden is one of the best games I've played in a long time
Castlevania (1986)
Castlevania |
So this "some old game" that you guys voted for me to play is Castlevania for the NES. I had heard a lot about Castlevania games before playing, but I have never actually played any of them. Before actually starting, I knew that your weapon of choice is a... whip. Why would anyone choose a whip? Anyways, you're using your whip to fight your way through levels of monsters until you get to the Count. After reading the manual, I was actually pretty excited to face all the classic horror monsters like Frankenstein and Medusa. I honestly was not expecting to get much further than Frankenstein based on the average difficulty of these games, yet strangely I didn't care ( probably because I just looked at Battletoads and I knew games could only get nicer to me from there).
I didn't even notice this was the first boss until I beat him |
Game Commentary: At the beginning of the game, I must admit that I was a little surprised. The whip mechanics were really fun to play with, and the beginning of the game was easy enough for you to get the feel of the controls before doing anything seriously challenging. After I had beating the Phantom Bat, I was already loving this game.
But what seems to be a trend already, what I found myself thinking quickly turned on me and I found myself yelling in rage. This time it was not the enemies, not the unfairness of the game, but the jumping mechanics. It sort of baffles me that a game that focuses on platforming as much as Castlevania does, can have such awful jumping mechanics. It is designed so that you often have to jump at the last second to make it to the next platform, and when you make it you have a high chance of just geting knocked right off by incoming enemies (screw you floating Medusas!) I found myself falling down holes well over 50 times solely on the tunnel (10th stage).
Here I am just before being knocked to my death by a floating Medusa head |
On a tangent, this dying thing does bring up something that I really, really enjoyed in this game; when you die, there is an option to Continue. I was expecting to have to start the whole game over, but I was delightfully surprised when I found out that you only start the level over. You also never run out of continues, so it helps facilitate game progression and not make you memorize levels (that is, until later in the game). This is new to my gaming experience on the NES, and I certainly welcomed it.
So as I was going through this game, I was noticing that getting to the bosses became extremely difficult to do without losing most of my health (leaving me out of luck for the actual boss fights). I kept thinking to myself, these mummies are ridiculous, they can't make it a whole lot harder than these guys. Then I end up having to deal with Frankenstein and Igor and a controller was almost thrown. By the time I had gotten to the Grim Reaper, I couldn't bring myself to try and beat him.
I'm pretty sure this constitutes rape :( |
These hunchbacks were almost as bad as the Medusas |
What I Hated: The jumping mechanics of this game were terrible. When you find yourself on a moving platform, hope that you won't have to jump for some reason (ex. a bat flying at you like the beginning of stage 10) or else you'll end up in the holes. Also, I just hated the Medusa's with a passion. These floating heads were nearly impossible for me to hit, yet they always managed to hit me off the edge.
General Impression: This game was really entertaining. Though it had it's problems, and certainly ended up filling the requirements of "Nintendo Hard," it was a very enjoyable game to play. The best part I would say is the combat. I can see why the guys at Konami chose Castlevania as their main game series. With a nice combination of whipping monsters and using a wide variety of other weapons, it is something that would have definitely been on of my favorite childhood games had I been born 10 years earlier.
Labels:
Castlevania,
Games Older than me,
NES,
old games
Battletoads (1991)
Battletoads |
While reading the manual, I was glad to find that the developers had a good sense of humor, naming their characters Zitz, Pimple and Rash. I'm not sure how provocative the games usually were when I was born, but I have a feeling the Dark Queen was a little risque for her time. So the Dark Queen has kidnapped Pimple and his girl-toad, and it's up to Rash and Zitz to save them.
These things were annoying, but not impossible |
Game Commentary: After the first level, I thought that people must have been over-exaggerating the difficulty of this game; I didn't die once and had a fairly easy time blowing through the enemies. The "Wookie Tunnel" wasn't anything overly difficult either, so I was beginning to have my doubts. And then all my doubts were shoved back in my face, I was thrown to the ground, and then repeatedly kicked while I was down (figuratively speaking). The "Turbo Tunnel" was extremely difficult for me; if I hadn't found the warp in the first level, I would have given up there. Because I could warp there from the beginning of the game, I spent the next two hours just trying to get past this tunnel. I never actually fully beat the level, and instead accidentally ran into the warp and couldn't believe it. I jumped up and down yelling and cheering with such enthusiasm that my family came to check on me (they thought that I had won a lot of money or something like that). I honestly couldn't remember a time when I had been so happy that I had cleared a level. Clearing the first level on Contra was gratifying, but did not come close to how I felt at this time.
I never stopped to wonder why there was a Kangaroo riding a rocket, trying to drop blocks on a toad riding a hoverbike |
The next level was slightly easier for me, only because the 1UPs allowed me to not have to start the game over again. The mini-boss at the end seemed way to easy after the torture I had just been put through, but nevertheless I was on to the Snake Pit. This is where I started raging uncontrollably and literally almost broke something. I do not understand why the developers thought the 2nd and particularly the 3rd part of the Snake Pit would be a good idea, unless their goal was to make people hate them with a passion. Those of you who have played this, you know what how I felt when I over-jumped the Exit and landed on the spikes... When I finally ran out of continues the 3rd time through, I couldn't convince myself to go any further. And thus ended my futile attempt at beating the infamous Battletoads.
So close, yet so far away! |
What I Loved: This game was really fun if you weren't concerned with dying, having to start over or generally progressing through the game. The fighting mechanics were very nice and the animations were very funny (who doesn't want to see a toad slam a kangaroo into the ground and kick it repeatedly in the face?). The humor in the game was entertaining when I wasn't too busy yelling at the game or the controls. It was also nice how each stage presented something unique and interesting (yet ridiculously hard) about it, be it climbing and jumping on snakes to "surfing" your way around whirlpools.
What I Hated: How unnecessarily difficult this game is. I played half way through the game and already was ready to break some controllers, and it only gets harder from there. It would have helped tremendously if there had been a save system that allowed you to not have to start the whole game over, but I have heard that saving systems were never heard of in NES games.
My General Impression: Now many of you have read my Contra post and know that I have gained an appreciation for harder games, but this was a
I genuinely enjoyed this game and would recommend people play it, but I would definitely warn them to not take it too seriously and not to expect to beat it or else controllers will be thrown and things will be broken.
Labels:
Battletoads,
Games Older than me,
NES,
old games
River Raid (1982)
River Raid |
What I Loved: There wasn't anything specific I loved about this game. I did like how the smoothly the difficulty changes as you progress through the river.
Everything you blow up gives you points |
What I Hated: I just didn't like this game. I found it very repetitive and frankly, quite boring. There's no storyline or reason you're shooting you're way down a river, which is something that really bugs me when it comes to video games. I understand that the Atari hardware limits the amount of content you can put into the game, but because I grew up playing games that all had very interesting storylines, I want my games to have some form of a story. Another thing that annoyed me is that there is no end point; you simply keep flying and shooting until you run out of lives. This is because I enjoy being able to beat games, not having to beat myself. I simply lacked any sort of motivation to continue playing the game after my 3rd time through.
Flying over the fuel station refills your fuel |
Overall Impression: It just couldn't hold my attention for more than 10 minutes. I can see how it inspired modern side scrollers, but appreciation could only take me so far. I found myself bored with the game after 10 minutes and wanting to go back to playing Contra. A large part of my dislike for this game is that I really did not appreciate it having no story or a reason for killing things. I'm fairly certain that my need for a story is a product of growing up on the Nintendo 64, where all of the games had a story of some sort. When I play games that lack any villain or goal to reach, it takes away the motivation for getting to the end. When I found out that there is no end, I lost all desire to play. There would be no self-gratification for beating a game if there is no ending. I can understand how it could have been very popular back then when there weren't many alternatives to play, but with the extent of games we have to choose from now, I just couldn't stop myself from playing Metroid instead.
Labels:
Atari 2600,
Games Older than me,
old games,
River Raid
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